Akbar Rezaei; Sharifeh Rezagholi; Ahmad Moradi Mirzaei
Abstract
The aim of the current research is to investigate the status of the coverage created for first high school mathematics goals by aid textbooks from the point of view of mathematics teachers of Delfan city these books can be used as educational resources in distance learning. First, the background of the ...
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The aim of the current research is to investigate the status of the coverage created for first high school mathematics goals by aid textbooks from the point of view of mathematics teachers of Delfan city these books can be used as educational resources in distance learning. First, the background of the research was examined. The statistical population is mathematics teachers of Delfan city, and the statistical sample is mathematics teachers of the first high school teaching in the academic year of 1402-1403 of this city. The tool for collecting information is a researcher-made questionnaire that consists of 12 questions, and which include the main hypothesis (according to Delfan math teachers, the aid textbooks cover the mathematics objectives of the first high school) and three sub-hypotheses of the research. The data was analyzed using SPSS16 software. The results obtained from the examination of the main hypothesis showed that the aid textbooks cover the desired goals of first high school mathematics, and the examination of the sub-hypotheses showed that these books cover the goals "knowledge" and the goal "learning to solve problems", but They don’t cover "skill" goals.
abbas mohammadi; Maria Nasiri
Abstract
Purpose: The purpose of the research is to identify and prioritize the primary and basic requirements for smartening schools. Method: In terms of practical purpose, this research is mixed (qualitative-quantitative) in terms of data collection, and in terms of descriptive and exploratory nature, and in ...
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Purpose: The purpose of the research is to identify and prioritize the primary and basic requirements for smartening schools. Method: In terms of practical purpose, this research is mixed (qualitative-quantitative) in terms of data collection, and in terms of descriptive and exploratory nature, and in terms of quantitative method, it is of applied type. The strategy used in the qualitative section is the Delphi technique. The statistical population of the qualitative and quantitative section was 19 people from the education experts of Khuzestan province, who were selected non-probably by snowball sampling method. First, with semi-structured interviews and existing texts, all the factors and elements related to the smartening of schools were counted and then the Analytical Hierarchy (AHP) technique was used to determine and rank the main and secondary factors. The validity of the tool was confirmed by experts and its reliability was confirmed by calculating the inconsistency rate.Findings: The results of the qualitative part showed that management factors, teacher empowerment, teaching and learning, participation, hardware, software, economic factor and cultural factor are the primary and basic requirements of school smartening. Also, management factor with a value of 0.152 in the first place, teacher empowerment with a value of 0.141 in the second place, hardware with a value of 0.136 in the third place, teaching and learning with a value of 0.128 in the fourth place, software with a value of 0.121 in the fifth place, participation with a value of 0.115 in the sixth place, economic factor with a value of 0.104 in the seventh place and finally cultural factor with a value of 0.096 with the least influence in the eighth place are ranked.Conclusion: According to the findings, it can be concluded that paying attention to the identified requirements play an important role in making the
Reza Mirarab razi; maryam Hosaini Largani; Sadegh Ahmadi
Abstract
The present study was a self-reporting of the consequences of students and teenagers' use of cyberspace. The research was cross-sectional and survey. The statistical population was 1698 female students of the second secondary level of Babolsar city. The sample size was 261 people based on Karjesi and ...
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The present study was a self-reporting of the consequences of students and teenagers' use of cyberspace. The research was cross-sectional and survey. The statistical population was 1698 female students of the second secondary level of Babolsar city. The sample size was 261 people based on Karjesi and Morgan's table and selected by cluster sampling method. The data collection tool was a researcher-made questionnaire with 56 items. Validity was confirmed by experts and Cronbach's alpha coefficient was 0.831 for reliability. The results showed that the use of virtual space increases psychological consequences such as anxiety and temper tantrums (0.714), social consequences such as social isolation and distraction (0.560), physical consequences such as eye irritation and weakening of the eyes, headache, damage to the spine ( 0.600) and educational consequences such as conflict of values (0.531) had a direct and significant relationship. The significance of each of the variables has been obtained through the regression test. As a result, the effects and negative consequences of using virtual space in different physical, psychological, educational and social dimensions are significant and require more attention from the officials and educators of virtual space.
Amirhosein Zanganeh; Elahe Hejazi; Keyvan Salehi
Abstract
With the rapid advancement of artificial intelligence (AI), higher education has undergone fundamental transformations. This technology, by providing innovative tools and facilitating the personalization of the learning process, has enabled broader access to educational resources and improved teaching ...
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With the rapid advancement of artificial intelligence (AI), higher education has undergone fundamental transformations. This technology, by providing innovative tools and facilitating the personalization of the learning process, has enabled broader access to educational resources and improved teaching quality. The present study examines the acceptance and use of AI technology among faculty members based on the Unified Theory of Acceptance and Use of Technology (UTAUT). The statistical population includes faculty members of the University of Tehran in the 2024–2025 academic year, from whom 118 individuals were selected using a convenience sampling method. Data were collected through a standardized and adapted questionnaire and analyzed using SPSS-27 and AMOS-24 software. The findings indicated that performance expectancy, effort expectancy, and social influence have a significant positive impact (p<0.01) on behavioral intention, which in turn affects AI usage behavior. In contrast, facilitating conditions and perceived risk did not have a significant impact on the acceptance of this technology. The analysis of moderating variables revealed that gender moderates the relationship between perceived risk and intention to use AI, such that among female faculty members, perceived risk has a significant negative effect on behavioral intention. These findings highlight the importance of improving infrastructure, increasing awareness of AI benefits, facilitating access, and addressing concerns related to this technology. The results provide valuable insights for policymakers and educational administrators to facilitate AI adoption in higher education.
Abstract
The purpose of this study was to investigate the impact of gamified AI-driven assessment on collaborative learning and learning performance of students. The research method was a quasi-experimental pretest-posttest control group design. The statistical population consisted of all Master of Educational ...
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The purpose of this study was to investigate the impact of gamified AI-driven assessment on collaborative learning and learning performance of students. The research method was a quasi-experimental pretest-posttest control group design. The statistical population consisted of all Master of Educational Sciences students at Chabahar International University. From this population, 50 students were selected using convenience sampling and randomly assigned to two groups: experimental and control (25 in each group). The research instruments included the Collaborative Learning Questionnaire by Cho et al. (2007) and the Learning Performance Questionnaire by Young, Klemz, and Murphy (2003). Data were analyzed using analysis of covariance (ANCOVA). The findings revealed a significant effect of gamified AI-driven assessment on collaborative learning (p < 0.05). Additionally, gamified AI-driven assessment demonstrated a significant impact on learning performance (p < 0.05). The results indicate that gamified AI-driven assessment has a positive effect on both collaborative learning and learning performance of students. It is suggested that gamified AI-driven assessment can be utilized in other student courses.