نوع مقاله : مقاله پژوهشی
نویسندگان
دانشیار گروه علوم تربیتی، دانشگاه پیام نور، تهران، ایران
چکیده
کلیدواژهها
عنوان مقاله [English]
نویسندگان [English]
This study aimed to investigate the effectiveness of game-based educational software on learning and creativity among elementary school students. A quasi-experimental research design with pretest-posttest and control group was employed. The statistical population included all elementary students in Tehran city during the 2022-2023 academic year, from which 30 first-grade students were selected through convenience sampling and randomly assigned to experimental and control groups (15 students each). The intervention utilized *Misha and Kosha* software and *First Grade Elementary* software by Vera Pardazaan Data Processing Company. Learning and creativity questionnaires were administered, and data were analyzed using ANCOVA.The findings revealed that game-based educational software had a statistically significant impact on students' learning and creativity (p < 0.05). Results demonstrated that these software applications can substantially enhance both learning outcomes and creative thinking skills in elementary education.The findings revealed that game-based educational software had a statistically significant impact on students' learning and creativity (p < 0.05). Results demonstrated that these software applications can substantially enhance both learning outcomes and creative thinking skills in elementary education.
کلیدواژهها [English]